THE ULTIMATE CARD BATTLE EXPERIENCE
A PvE Card RPG where rarity accelerates progress,
leveling defines power, and your deck determines the outcome.
Collect heroes, build your deck, defeat bosses, earn $DARK.
A PvE card battle game built on Solana — no NFTs required to start
Purchase Hero, Creature, Spell or Artifact boxes with $DARK. Each box contains one card.
Combine up to 10 cards: Heroes, Creatures, Spells and Artifacts. At least 1 Hero required.
Challenge 5 bosses across Easy, Normal and Hard. Higher difficulty = higher reward.
Win $DARK rewards. Upgrade heroes, fuse cards, or withdraw. Every decision is yours.
Dark Arena is a PvE Card RPG. Collect cards, build your deck and defeat increasingly powerful bosses to earn $DARK. Rarity speeds up progress — but every hero starts at Level 1.
SEE CARDS
20
100
$DARK is the native currency of Dark Arena. Buy boxes, upgrade cards, fuse spells and artifacts. 100% of purchases go to the Reward Pool — no burn, no treasury.
TOKENOMICSHeroes, Creatures, Spells and Artifacts. From Common to Divine — build the ultimate deck.
5 bosses. 3 difficulties each. 15 stages total.
Every boss requires a stronger deck, higher levels, and smarter card combinations.
Up to 180 $DARK
Up to 1,440 $DARK
Up to 12,000 $DARK
Up to 72,000 $DARK
Up to 720,000 $DARK
Every box contains one card. Spell and Artifact boxes always drop Common — upgrade via Fusion.
Total supply distributed across game rewards, liquidity and ecosystem growth.
All $DARK spent on boxes, upgrades and fusion goes into the Reward Pool. Boss rewards are paid directly from this pool.
The more players spend — the more rewards grow. Reinvest to progress faster, or withdraw your earnings. Every decision is yours.
Hero Box
10,000 $DARK
Creature Box
7,000 $DARK
Spell Box
5,000 $DARK
Artifact Box
5,000 $DARK
Challenge players worldwide. Earn $DARK with every victory.
No. Dark Arena launches without NFTs. You buy card boxes with $DARK and build your deck. NFT features are planned for a future update.
Connect your Phantom or Solflare wallet, purchase a Hero Box (10,000 $DARK) to get your first hero, then challenge the Goblin King on Easy. Or try Demo Mode first — you start with 100,000 $DARK to explore the game.
Each hero card has energy that refreshes every 4 hours. Common heroes get 3 battles per refresh, Divine heroes get 15. This prevents unlimited farming and keeps the economy balanced.
Rewards are tied to Hero Box price (10,000 $DARK = 100%). Goblin King Easy = 0.25% = 25 $DARK. King of Shadows Hard = 6,000% = 600,000 $DARK. All rewards have ±20% random variance. On defeat, you earn 0 $DARK but receive EXP proportional to damage dealt.
Combine 3 Spell or Artifact cards of the same rarity to get 1 card of the next rarity. Fusion only works on Spells and Artifacts — not Heroes or Creatures. Common → Uncommon costs 1,000 $DARK. Ancient → Divine costs 50,000 $DARK.
No. Every hero starts at Level 1 regardless of rarity. Even a Divine hero must be leveled through gameplay. Rarity gives more energy and better base stats — but it doesn't skip the grind. A well-built deck of lower rarity can still defeat early bosses.
Start with Demo Mode — 100,000 $DARK to explore.
Connect wallet when ready for real rewards.